Dilapidated, eerie, shadowy.
4 Watches Southeast - Whilst wandering amongst Old World ruins to the Southeast, River the Card discovered a flat-roofed and blocky building. The faded lettering on its façade seemed to imply some kind of place of worship. Inside the building they discovered a rectangular effigy roughly the height of a person, made of clear plastic that the allowed the viewer to see capsules inside.
When the oddity was prodded, a capsule with a small, evil-looking figurine was dispensed. This ‘capsule’ machine had all manner of abhorrent creature figurines, like yellow mice with red cheeks, lizards with flaming tails, and more. They have warned travellers to stay away from the area, concerned the vile effigies represent an omen of doom.
| Die Roll | Who’s There | Doing | Complication |
|---|---|---|---|
| 1. | d6 Blackbands, carrying cloth sacks | Wrecking the place | woke something up. |
| 2. | d4 Delvers | wandering, unconcerned of danger | get startled. |
| 3. | Roll for Crawler | Stalking small rodents | sees the punks first. |
| 4. | River the Card | investigating a spore-filled carcass. | never sees it coming. |
| 5. | A Weaver apprentice, laden with books | indulging curiosity | makes it too easy. |
| 6. | (Roll for an NPC) | setting up camp | ignores the signs |