Mycircleum’s biome is unique, and experiences its own weather systems. Within Mycircleum or its Outskirts, roll for Weather as outlined in “Weather,” p.93 EM.
| d6 | Better Weather | Signs of trouble | Big trouble |
|---|---|---|---|
| 1 | Bright blue, cloudless sky | Overcast and dreary; sudden cold wind | Cold rain soaks everything |
| 2 | Gently wafting spores in the breeze | Breeze stills and spores collect | Spore Fog covers the land. Those not born in Mycircleum - STR save each watch become or Deprived |
| 3 | Calm, intermittent breeze | Breeze becomes constant, with heavy gusts | Heavy winds kick up dust and spores; spotting landmarks is difficult |
| 4 | Sunny, warm, and windless | Sun intensifies, air becomes sticky and hot | UV is so high that sunburns can occur quickly. Test STR each Watch or become Weary. |
| 5 | Drifting violet clouds | Clouds swirl together, occasional sheet lightning | Fork lightning strikes constantly and nearby. On terrain, at GM discretion, Punks roll Dex save or take d8 dmg |
| 6 | Overcast, chilly breeze | Thick, grumpy looking clouds gather | Heavy rain, high winds, and dark clouds! -STR save each watch or become Deprived |