Mycircleum’s biome is unique, and experiences its own weather systems. Within Mycircleum or its Outskirts, roll for Weather as outlined in “Weather,” p.93 EM.

d6 Better Weather Signs of trouble Big trouble
1 Bright blue, cloudless sky Overcast and dreary; sudden cold wind Cold rain soaks everything
2 Gently wafting spores in the breeze Breeze stills and spores collect Spore Fog covers the land. Those not born in Mycircleum - STR save each watch become or Deprived
3 Calm, intermittent breeze Breeze becomes constant, with heavy gusts Heavy winds kick up dust and spores; spotting landmarks is difficult
4 Sunny, warm, and windless Sun intensifies, air becomes sticky and hot UV is so high that sunburns can occur quickly. Test STR each Watch or become Weary.
5 Drifting violet clouds Clouds swirl together, occasional sheet lightning Fork lightning strikes constantly and nearby. On terrain, at GM discretion, Punks roll Dex save or take d8 dmg
6 Overcast, chilly breeze Thick, grumpy looking clouds gather Heavy rain, high winds, and dark clouds! -STR save each watch or become Deprived