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Be sure to adhere to the Basics, folks. Always respect your group’s Lines and Veils and other Safety Tools at all times.

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Mycircleum is intended to work best on the Into the Odd framework by Chris McDowall, but please use what follows in this document however you wish. Use as much or as little of it as you find useful or inspiring. Twist, change, borrow, and steal whatever you’d like for your campaign of Eco-Mofos - or any game, really.

Mycircleum is a settlement founded a generation ago by a group of Punks seeking their own Glade. They found it amidst a veritable forest of giant mushrooms, and the secluded nature of the space allowed them to thrive in secret. Now nearly a century later, Mycircleum stands at the precipice of great changes.

Travel

Travel within Mycircleum and the Outskirts takes place at the Day Scale. Within the settlement, travel between locations takes ten minutes. Travel in the Outskirts ****is measured in Watches. Use the Procedure in Eco-Mofos, p.90, but make the following change:

Mycircleum Locations

Mycircleum Outskirts

The Outskirts represent the farthest points one could reach outside of the settlement within a day of walking. Amidst gentle swirls of white and gold spores, the Old World is being devoured and recycled. When traveling between locations in this unique Biome, use the following Environment/Feature and Hazard/Loot tables.

Outskirts Locations

Environment/Features Table

Hazards/Loot Table

When rolling a Weather Save against LCK (p.92 EM). On 15-20, roll Hazard. The Punks will encounter the Hazard on the next Watch. Punks will encounter the signs (in brackets) during the current watch. If there is a Hazard, there is Loot.